The Metaverse: Sign ups VS Users

Filed under: Digital Adoption, Research by Digado

Logos of the metaverses

For many the metaverse is linked to Second Life. Not surprising as Second Life is of course, a metaverse. However, many are surprised to hear Second Life is not the first, not the only, and by far not the most popular metaverse. I’d say its the most promising of all because of unique features such as the user generated content, but in raw numbers it doesn’t even make the top 10 of Metaverses out there (it finishes 13th). This is because you have to look at the actual number of people involved rather then the media attention Second Life has gotten. What I mean by actual numbers is:

1. The percentage of the sign ups that becomes an actual participant rather then someone who leaves after a day or two (Second Life has admitted to losing about 80% of the sign ups int he first 2 weeks).

2. The number of unique persons creating an account. For World of Warcraft for instance, if I wanted another avatar I could create one within the same account, Second Life requires you to make a new account.

On a website its comparable to the number of hits VS the number of visitors. This means Second Life would rank far lower with its 10 million ‘residents’ (Linden Labs misleading term for sign ups) then World of Warcraft with 9 million users. To get a more accurate view on the situation (its still an estimation) Dan Taylor compiled a top 10 Virtual Environments at the moment:

World of Warcraft
http://www.worldofwarcraft.com/
Blizzard Entertainment
Launched: 2004
Approximate no. of users: 9m
Habbo Hotel
http://www.habbo.com/
Sulake
Launched: 2000
Approximate no. of users: 7.5m
Nicktropolis
http://www.nick.com/nicktropolis/
Nickelodeon
Launched: 2007
Approximate no. of users: 5.1m
Runescape
http://www.runescape.com/
Jagex
Launched: 2001
Approximate no. of users: 5m
Club Penguin
http://www.clubpenguin.com/
New Horizon Interactive / Disney
Launched: 2005
Approximate no. of users: 4m
Knight Online
http://www.knightonlineworld.com/
MGame Corporation / Noah System
Launched: 2004
Approximate no. of users: 4m
Barbie Girls
http://www.barbiegirls.com/
Mattel
Launched: 2007
Approximate no. of users: 4m
Coke Studios
http://www.mycoke.com/
Studiocom / The Coca-Cola Company
Launched: 2002
Approximate no. of users: 4m
Gaia Online
http://www.gaiaonline.com/
Gaia Interactive
Launched: 2003
Approximate no. of users: 3.5m
MapleStory
http://www.maplestory.com/
Wizet / Nexon
Launched: 1999
Approximate no. of users: 3m

For a complete listing visit Fabric of Folly, who deserve all credits for compiling this excellent list.

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