10 Reasons why kids dominated VW08

Filed under: Trends by Digado

When I posted ‘The Teen Dilemma’ it was already obvious how Linden Labs was missing out on the big potential for the next couple of years - the teen based worlds. Neopets claim of 30 million unique users, Club Penguins sale and nickelodeon’s announcement to open a series of virtual worlds made sure even the [...]

5 Problems become VW Opportunities

Filed under: Digital Adoption, Research by Digado

In an earlier article I stated how problems push acceptance. Innovation processes (both of the individual, social and corporate) are usually low the the ‘to do’ list unless you/we/they are faced with a problem. But once we do start looking for solutions to solve these problems, creative and innovative processes are set in motion and [...]

Virtual Reality is Real Reality

Filed under: Digital Adoption by Digado

Virtual culture, future and business blogger Wayne Porter pointed me to the presentation of internationally celebrated inventor and futurist Ray Kurzweil at the Game Developers Conference. He tells us (as I’ve said before in 2 earlier postings how games show Virtual Worlds the way): “The games industry fits in well with the acceleration of [...]

Virtual Web Symposium in Amsterdam

Filed under: News and developments by Digado

After the inspirational Dutch Virtual Worlds meet up of last month, the Eduverse team presents the ’sequel’ - The Eduverse Symposium. A meeting to take place this afternoon in deBalie - Amsterdam on the ever increasing phase we add information to the world, and how this influences our educational system. With a wide range of [...]

The Psychology of Cyberspace: Love

Filed under: Research by Digado

Exactly 10 days after valentines I found this article about how avatars (the user of Virtual Worlds) relate to each other differently than in the real world on the ‘This is HERD’ blog. It does a great job on defining one important aspect of online connections between humans, the relationships and the level in which [...]

10 Fun Facts on Free 2 Play Games

Filed under: Research, Trends by Digado

Lets face it. Web applications such as Flickr, YouTube, Facebook, Gmail spoiled us. Major services who are absolutely free to a vast majority of its users. Even advertising is almost frowned upon unless its very unobtrusive. The ‘we want it all, we want it now, and we want it free‘ mentality is something we wont [...]

MetaverseU round up

Filed under: News and developments by Digado

This weekend was the weekend (16/17th of feb) of MetaverseU. Some of the worlds brightest and most entrepreneurial minds gathered at Stanford University to discuss the future of Virtual Worlds. The opportunities, progression since the start of the Metaverse Roadmap Project and shamelessly promote their own accomplishments, platforms and services. Here are some quick notes [...]

Games show Virtual Worlds the way

Filed under: News and developments, Research by Digado

Interesting months ahead for the gaming industry. The big gaming news of Q1 2008 was EA announcing its plans to release its FPS game Battlefield Heroes for free. It offers the game as a free download, and supports it trough micro-payments (you can buy in-game bonuses for real money or pay monthly fees for premium [...]