Hype Cycle Benchmarking in 2008

Filed under: Research by Digado

Late April of 2007 Tech Consultancy Gartner made the daring prediction by the time we’d reach 2011, 80% of the active internet users would be in non-gaming Virtual Worlds. Though this was met with great skepticism (and rightfully so), Gartner explained their prediction was not just a spur of the moment. They based their ‘findings’ [...]

Scenario 1: Vortex

Filed under: Trends by Digado

This scenario is based on the dominance of software. The posibilitys the facilitators of the metaverses offer will be key to the success of one, universal metaverse. The timeline is based on what is about to happen in the next 5-15 yeas (as are most of my scenario’s). The key elements are merging 2d web [...]

Escapism: Exodus to Virtual Reality

Filed under: Digital Adoption, Trends by Digado

With the popularity of on-line, virtual worlds such as Second Life there is an increasing chance of triggering an exodus of people, looking to escape reality. This is what Edward Castronova, Associate Professor in the Department of Telecommunications at Indiana University, an expert on large-scale on-line games claims in his book entitled Exodus To The [...]