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It is a flat world after all

Filed under: News and developments by Digado

What started as a promotional and educational project for Birmingham became a visionary application of Second Life. by using data streams and Seconds Life’s open scripting and translational properties (it is quite easy to tell a script to build display a three-dimensional object based on received data in Second Life) Daden Limited created one of [...]

SL Interface Constest: The Finals

Filed under: News and developments, Research by Digado

Last week I posted on Dusan Writers contest to re-design the interface for the Second Life Client. Today Dusan announced the finalists and I’m happy to say I’m one of them with my ‘less = more’ design! I was excited and honoured to compete with 5 other excellent suggestions for improvement. Dusan created a complete [...]

No place like Home

Filed under: News and developments by Digado

A new promotional video of Home showcasing the promotional event spaces. It still promises amazing visuals and great designs. Though limited to the Playstation 3, I have a feeling this is going to be what Second Life should have been on a social and graphical level. The advantage of Sonys Home being they know who [...]

Big News from the Big Blue

Filed under: News and developments by Digado

“Something a little scary, when shots of ruths jumping on empty sims makes eveeryone jump up and down with excitement” - Zwa Ewry
Funny because it’s true. IBM engineer Zwa Ewry describes the landing of Layla Linden on an OpenSim location. In itself not a noteworthy event if it wasn’t for the previous location the avatar [...]

800,000L for best SL Interface Designs

Filed under: News and developments by Digado

Recently Dusan Writer challenged the community to design a new user interface for Second Life. The emphasis in the contest seems to be a ‘light’ client, for new users to find their way in Second Life during the first hours/days. Dusan reserved 500,000L (roughly 1,830$) for the best design, 200,000L and 100,000L for the 2nd [...]

It just makes no sense

Filed under: News and developments by Digado

Catching up on 560 unread items items in my Google reader I found the most interesting bit of information in a comment on Au’s piece in Businessweek on the ’supposed death of marketing in Second Life’. The article itself didn’t cover anything we haven’t heard a million times over (foster the community, be remarkable to [...]

Stupid, Stupid Linden Labs!

Filed under: News and developments, Trends by Digado

I do not care about the moral implications of the recent controversy surrounding the 5th anniversary of Second Life. I wouldn’t have visited it, I don’t think its a big PR event, and quite frankly probably wouldn’t have even known about it at all if it wasn’t for the stupidity of Linden Labs. I’m really [...]

Twitter is the new Second Life

Filed under: News and developments, Trends by Digado

Remember June 2007? If you where in Second Life at that time you probably would remember it as ‘the month of the failing asset servers‘. Nearly constant over capacity caused the servers controlling the objects in Second Life to consistently fail, causing much anger amongst its residents over lost objects etc. Of course by now [...]