University W has researched X amongst Y people and found Z. Gasp!

Filed under: News and developments, Research by Digado

BREAKING NEWS
The University of W has conducted a survey amongst X residents/people within the Y demographic and found Z. Virtual World analyst/University professor A is not surprised by the outcome saying:
“Result Z has been a trend for the past 12 months, and our research confirms this. However Result Z counters the predictions made in article [...]

What Are YOUR 2008 Predictions and Business Goals

Filed under: Trends by Digado

Earlier I reported about Virtual World News’ survey amongst 45 big players in the field of Virtual Worlds, and now they want bloggers to answer the same questions:
VirtualWorldsNews.com wants to know your industry predictions and business goals for 2008. Answer the following questions on your own blog and then post a link to your blog [...]

8 Important Consumertrends for 2008

Filed under: Trends by Digado

One of my favorite websites is Trendwatching.com. They list, analyze and explain upcoming trends, hypes and subtrends and present these findings in a very attractive and readable way. With all the lists of predictions for the metaverse being posted, I wanted to see how they connected to the most important Consumer based trends. I’ll start [...]

Virtual Worlds Industry Forecast 2008

Filed under: News and developments, Research by Digado

The Virtual World News website recently conducted a survey and published its results on trends for 2008. Amongst 45 Virtual Worlds experts (a lot of the usual names, Electric Sheep, Millions of Us, IBM, etc.) answered the following 5 questions:

What are your top 3 trend predictions for 2008?
What business goals have you set for 2008?
What [...]

What to expect from VR in 2008

Filed under: Digital Adoption, Trends by Digado

So 2007 has come, and almost gone. One more month and we will be able to see the exact figures what this year has brought virtual worlds. In the meanwhile we can look at what to expect of 2008 for Metaverse and Virtual Reality. Major trends that will play a role in the ‘year of [...]