Some nice linkbait by Gary Hayes of the Personalizemedia blog I wanted to bookmark here. In his video “The ‘Social Virtual’ World’s A Stage“ Gary walks through some of the most popular social virtual worlds, adding visuals to virtual worlds such as HiPiHi, Kaneva, Twinity, ActiveWorlds, LagunaBeach vMTV. There.com, Habbo, Google Lively etc. Overall a [...]
Posted on: August 5, 2008 | No Comments »
What started as a promotional and educational project for Birmingham became a visionary application of Second Life. by using data streams and Seconds Life’s open scripting and translational properties (it is quite easy to tell a script to build display a three-dimensional object based on received data in Second Life) Daden Limited created one of [...]
Posted on: July 16, 2008 | No Comments »
Another presentation by Cory Ondrejka (Former CTO of Linden Research, Inc.) on the future of Virtual worlds. I’m really glad it confirms some of my own, recent thoughts on the metaverse as I have a lot of respect for Cory’s vision towards Virtual Worlds. The basic component of Corys presentation is ‘expectations’. How are [...]
Posted on: April 30, 2008 | No Comments »
I was writing a reply to Dusan Writers (great new design by the way) article on the ‘Sheeps Sweet Spot’ called ‘The Thinner the Client, the sweeter the Pie‘- Overall a good article and as it triggered a line of thoughts I’d been having myself lately It ended up a rather long reply and wanted [...]
Posted on: April 23, 2008 | 2 Comments »
Game world, Lucid World, Metaverse, MMORPG, MMO, MOO / MUSH, MUD, WoW, RPG, HUD, RCE, RMT, Synthetic World, Social World, Thick Virtual World, Thin Virtual World, Virtual World - Lost yet? Ren Reynolds posted a great start up post over at Terra Nova on all the terms you run in too all to often [...]
Posted on: March 4, 2008 | 1 Comment »
Linden Labs recent release of their new client ‘Dazzle‘ (or see Rheta’s excellent photo review here) reminded me of an old debate I still frequently have with a friend who’s more into games (World of Warcraft and Counterstrike). when I showed him Second Life he was surprised how anyone would be able to ‘immerse’ themselves [...]
Posted on: February 25, 2008 | 33 Comments »
From top-left to bottom right: Crowdmining, e-Learning, Content Development, (Social) Networking, (Adult) Entertainment, Avatarising/Real World Branding, In-world Economy, 3D Platform Applications, Art & Expression, Branded Worlds (Consumer engagement/Preferred Advertising), Experimenting (Fast Prototyping, Simulation and Scientific Research), RL Cost Reductions/Communication Efficiency, Gaming, Market Research (Polls), User Facilitation (Services for the users of the metaverse). Suggestions are [...]
Posted on: February 20, 2008 | 1 Comment »
This weekend was the weekend (16/17th of feb) of MetaverseU. Some of the worlds brightest and most entrepreneurial minds gathered at Stanford University to discuss the future of Virtual Worlds. The opportunities, progression since the start of the Metaverse Roadmap Project and shamelessly promote their own accomplishments, platforms and services. Here are some quick notes [...]
Posted on: February 18, 2008 | No Comments »




