Social Music in the Metaverse

Filed under: Digital Adoption, Research by Digado

Isn’t it ironic the industry which consistently struggles to monetize its digital content is the business with the highest potential to do so. Everyone producing content is starting to make money from it it seems, with the exception of the music industry who clamps desperately its retail model. They watch their income only drop on [...]

It just makes no sense

Filed under: News and developments by Digado

Catching up on 560 unread items items in my Google reader I found the most interesting bit of information in a comment on Au’s piece in Businessweek on the ’supposed death of marketing in Second Life’. The article itself didn’t cover anything we haven’t heard a million times over (foster the community, be remarkable to [...]

Kzero on Brands in Second Life

Filed under: News and developments by Digado

I was really disappointed when I had to miss Nic Mitham’s (of Kzero) presentation at the Clever Zebra vBusiness Expo two days ago (Last day today!). Thankfully Nic was kind enough to post his excellent presentation online. I really love his take on the ‘corporate islands’. Most brands who have entered Second Life have bought [...]

Mercedes drives home: Goodbye and Good riddance

Filed under: News and developments by Digado

Mercedes leaves Second Life, but on a positive note, at least according to their latest (and presumably last) blogpost. I myself can’t help but think Mercedes just threw a lot of money at riding the ‘Second Life hype wave’ - pick up some blog attention and show a little innovation (many car brands did follow), [...]

On Myths, Lies and Fairytales

Filed under: Digital Adoption by Digado

‘Myth busted!‘ as Gwyneth Llewelyn puts it. A report of John Urpeth of the British ‘Creative Agency’ Proximity London claims to have debunked several statements and perceptions as they are often found in ‘mainstream media’ on Virtual Worlds. Gwyneth found it remarkable these rapports never seem to hit mainstream media. I was less surprised and [...]

Google AdSense in Second Life?

Filed under: News and developments by Digado

In between talks at the Orange Island Geekend I left for Clever Zebra Island, hosting a what looked to be interesting event on Advertising. Companies have been searching for a good advertisement/banner system in Second Life for a while now. Second Life works a lot like a blog in the way content created by developers [...]

8 Reasons to do your Market Research in Virtual Worlds

Filed under: Research by Digado

The business communicators of Second Life blog posted a very interesting interview with Mary Ellen Gordon, president of research company Market Truths. They asked 9 questions on the value, and how to approach, market research in Virtual Worlds (Second Life in particular). When asked for the reason why to do research in Virtual Worlds at [...]

New Marketing Mix in Virtual Worlds

Filed under: Digital Adoption, Trends by Digado

Ever since Neil H. Borden published his ‘The Concept of Marketing Mix’ article in 1964, marketers have sworn by the ‘the four Ps’, otherwise known as ‘The Marketing Mix’. The four P’s are the parameters the marketing managers can use in various ways to create effective marketing strategies and create value for their products.
Product Decisions
The [...]