With the recent Interface debate and competition I thought it was nice to bookmark and link the great overview of ‘futuristic interfaces‘ Smashing Magazine has posted recently. Amongst some of the things I posted about earlier, they list some prototypes that seek to improve the immersion into 3D, or bring virtual (3D) scenes to the [...]
Posted on: August 19, 2008 | No Comments »
What do you do when you don’t want to become ‘just another player’ in the battle over the metaverse? You start by adopting the most incredible graphics engine available, create a plausible setting to put your community building efforts into context, create amazing visuals and concept art to grab the attention (a tactic commonly employed [...]
Posted on: August 6, 2008 | 1 Comment »
Part of an equally intriguing as confusing project called ‘SpaceCollective‘, an open platform to share revolutionary ideas on a global (universal) scale, comes the following video I found to be an impressive presentation of the Experience Economy:
The website is really a must see, with numerous inspirational ideas, discussions and visuals (especially the gallery is impressive). [...]
Posted on: May 22, 2008 | No Comments »
Another presentation by Cory Ondrejka (Former CTO of Linden Research, Inc.) on the future of Virtual worlds. I’m really glad it confirms some of my own, recent thoughts on the metaverse as I have a lot of respect for Cory’s vision towards Virtual Worlds. The basic component of Corys presentation is ‘expectations’. How are [...]
Posted on: April 30, 2008 | No Comments »
It’s often said 2D has advantages over 3D just as 3D has advantages over 2D. While 2D allows good overviews, particularly with text (a 2D medium per definition) and area/location based overviews (maps) it also has its limitations. 3D gives more of a feeling of presence, and has advantages due to a better relation with [...]
Posted on: March 13, 2008 | 4 Comments »




