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The Dictatorship of the Desktop

Filed under: Research, Trends by Digado

Every time I see digital technology move away from our traditional desk top set up (desk, chair, PC, 17′+ monitor) I get excited about the new opportunities of breaking this static environment of interaction with data. When the Wii introduced a mainstream audience to alternative ways to interact with applications I was shocked at how [...]

The Avatar Two-Point-Oh

Filed under: News and developments by Digado

This week I noticed a sudden burst of news about development of the avatar. Technologyreview.com reports 3D agency DAZ Productions presented the ambitious plan to allow their users to create high detail avatars, and importing them into multiple virtual worlds. I think the single avatar identity, and consistency would really be a valuable contribution, [...]

Greetings From Second Life in RL

Filed under: News and developments by Digado

Just a funny video I spotted trough twitter. @cristiancontini created a hologram image on paper of his 3D avatar in Second Life. Personally I’d love to have a business card with an image like this, even if its just one:

Virtual Identity Management

Filed under: Research by Digado

On the internet we present ourselves differently to different audiences. Of course this is not a purely digital phenomena, but the internet has greatly amplified our need, and ability to do so. As Joseph B. Walther, a professor of communication and telecommunication at Michigan State University, told the New York Times in a recent interview, [...]

Avartising: The Translational Interface

Filed under: Digital Adoption by Digado

A new trend, a new Buzzword. Probably the latest one (and very niche) is ‘Avartising’. Avartising is a mix of the words Avatar, and Advertising. A 3d model which translates digital comfort to real world products. You can see hairstyles, clothing, make-up (tattoos and piercings?) on an avatar looking like you, or close enough to [...]

The avatar, a psycological interface

Filed under: Research by Digado

In all on-line community’s, whether its games, forums, networking sites, or a metaverse such as Second Life, there is always a digital representation of you. The user. Sometimes we expect this representation to be accurate (myspace, oorkut), sometimes we accept this representation is inaccurate to the real life (RL) situation, such as in games (World [...]

Age of the avatar?

Filed under: Digital Adoption by Digado

Founder of Millions of Us (a marketing agency with a strong focus on virtual worlds, games and social networks) Reuben Steiger explains the vision in which he created his company.