Every time I see digital technology move away from our traditional desk top set up (desk, chair, PC, 17′+ monitor) I get excited about the new opportunities of breaking this static environment of interaction with data. When the Wii introduced a mainstream audience to alternative ways to interact with applications I was shocked at how [...]
Posted on: May 14, 2008 | No Comments »
This week I noticed a sudden burst of news about development of the avatar. Technologyreview.com reports 3D agency DAZ Productions presented the ambitious plan to allow their users to create high detail avatars, and importing them into multiple virtual worlds. I think the single avatar identity, and consistency would really be a valuable contribution, [...]
Posted on: April 10, 2008 | 6 Comments »
Just a funny video I spotted trough twitter. @cristiancontini created a hologram image on paper of his 3D avatar in Second Life. Personally I’d love to have a business card with an image like this, even if its just one:
Posted on: March 13, 2008 | No Comments »
On the internet we present ourselves differently to different audiences. Of course this is not a purely digital phenomena, but the internet has greatly amplified our need, and ability to do so. As Joseph B. Walther, a professor of communication and telecommunication at Michigan State University, told the New York Times in a recent interview, [...]
Posted on: January 27, 2008 | 5 Comments »
A new trend, a new Buzzword. Probably the latest one (and very niche) is ‘Avartising’. Avartising is a mix of the words Avatar, and Advertising. A 3d model which translates digital comfort to real world products. You can see hairstyles, clothing, make-up (tattoos and piercings?) on an avatar looking like you, or close enough to [...]
Posted on: December 27, 2007 | 1 Comment »
In all on-line community’s, whether its games, forums, networking sites, or a metaverse such as Second Life, there is always a digital representation of you. The user. Sometimes we expect this representation to be accurate (myspace, oorkut), sometimes we accept this representation is inaccurate to the real life (RL) situation, such as in games (World [...]
Posted on: December 17, 2007 | 1 Comment »
Founder of Millions of Us (a marketing agency with a strong focus on virtual worlds, games and social networks) Reuben Steiger explains the vision in which he created his company.
Posted on: December 10, 2007 | No Comments »




