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Buzzword Bingo VW Edition!

Filed under: Research by Digado

Game world, Lucid World, Metaverse, MMORPG, MMO, MOO / MUSH, MUD, WoW, RPG, HUD, RCE, RMT, Synthetic World, Social World, Thick Virtual World, Thin Virtual World, Virtual World - Lost yet? Ren Reynolds posted a great start up post over at Terra Nova on all the terms you run in too all to often [...]

Immersionism and Augmentation

Filed under: Digital Adoption, Research by Digado

This Friday I ‘lurked’ at Orange Island - the big debate of Augmentism Versus Immersion. Though the discussion itself was largely inconclusive it, raised a number of questions I’ve been running into over the course of the Usability Versus Immersion debate as well. The Immersionists were given voice by blogger Gwyneth Llewellyn and Extropia Core [...]

Cory Ondrejka on Innovation

Filed under: Research by Digado

Quick post on a presentation I spotted on Cory Ondrejka’s blog on Innovation and why to use Virtual Worlds. Though the Presentation is 142 slides it creates a good picture of why Virtual Worlds play a part in (corporate) innovation, or as Cory describes it - “The examples from within Second Life demonstrate the general [...]

Eduverse Symposium Report

Filed under: News and developments, Research by Digado

Yesterday I was at the Virtual Web Symposium on eLearning in Amsterdam. I joined co-bloggers Frank Husman and Johan Vermij amongst 20-30 other present in the real world in a very interesting afternoon/evening of presentations on various themes (some indirectly) related to Virtual Worlds. In a reasonably smooth cross-media presentation of joining both real life, [...]

A 3D struggle: Immersion vs Usability

Filed under: Digital Adoption, Research by Digado

Linden Labs recent release of their new client ‘Dazzle‘ (or see Rheta’s excellent photo review here) reminded me of an old debate I still frequently have with a friend who’s more into games (World of Warcraft and Counterstrike). when I showed him Second Life he was surprised how anyone would be able to ‘immerse’ themselves [...]

The Psychology of Cyberspace: Love

Filed under: Research by Digado

Exactly 10 days after valentines I found this article about how avatars (the user of Virtual Worlds) relate to each other differently than in the real world on the ‘This is HERD’ blog. It does a great job on defining one important aspect of online connections between humans, the relationships and the level in which [...]

15 Applications for the Metaverse

Filed under: Research by Digado

From top-left to bottom right: Crowdmining, e-Learning, Content Development, (Social) Networking, (Adult) Entertainment, Avatarising/Real World Branding, In-world Economy, 3D Platform Applications, Art & Expression, Branded Worlds (Consumer engagement/Preferred Advertising), Experimenting (Fast Prototyping, Simulation and Scientific Research), RL Cost Reductions/Communication Efficiency, Gaming, Market Research (Polls), User Facilitation (Services for the users of the metaverse). Suggestions are [...]

10 Fun Facts on Free 2 Play Games

Filed under: Research, Trends by Digado

Lets face it. Web applications such as Flickr, YouTube, Facebook, Gmail spoiled us. Major services who are absolutely free to a vast majority of its users. Even advertising is almost frowned upon unless its very unobtrusive. The ‘we want it all, we want it now, and we want it free‘ mentality is something we wont [...]