Thoughts on the Metaverse

Filed under: Digital Adoption, Research by Digado

I was writing a reply to Dusan Writers (great new design by the way) article on the ‘Sheeps Sweet Spot’ called ‘The Thinner the Client, the sweeter the Pie‘- Overall a good article and as it triggered a line of thoughts I’d been having myself lately It ended up a rather long reply and wanted [...]

New client Dazzle not helping the Second Life User Experience Program

Filed under: News and developments, Research by Digado

With ‘Dazzle’ (click header image for a close up of the interface created by Torley Linden) now being the official interface skin in the Release Candidate (the test version of new Second Life clients) some Second Life users raise their concerns on this new look and feel. Amongst them is Trinity Dechou of Second [...]

Impressive content in Virtual Philly

Filed under: Research by Digado

GeoSim Systems released its latest mirrorworld with an impressive website and application: ‘Geosimphilli’. A fully immersive virtual environment, mirrored from the real centre of Philadelphia is the last in the Virtual Cities series. Geosim Philli offers a shopping, Virtual Tours of the city, an interactive map showing projected plans for Philadelphia in 15 years from [...]

Playboy partners with Metabrands

Filed under: Research by Digado

New World Notes reports of ‘Adult Lifestyle brand’ Playboy adding their branding to a number of well-known metabrands of clothing designers. A metabrand is a brand which only exist within the Virtual Worlds. The picture above is taken on the Playboy Sim in Second Life - it shows one of the 4 corners in their [...]

Mapping the Real World: Mirror Worlds

Filed under: News and developments, Research by Digado

Earth (and beyond) is getting rapidly digitalized and mapped. If you use this data in rich, interactive presentations we speak of a ‘mirror world’ - an exact replica of reality in a virtual environment. This is different from the Virtual world because a virtual world is not made to reflect the physical world, but rather [...]

A Guide to Gaming in Second Life

Filed under: Research by Digado

If you stay on the ‘business’ side of Second Life for too long you’d almost forget it’s still so much fun to be inside social virtual environments such as Second Life. There are a lot of developments everyday, new opportunities and serious technological progress, but above all, it’s its a new and entertaining environment. [...]

5 Problems become VW Opportunities

Filed under: Digital Adoption, Research by Digado

In an earlier article I stated how problems push acceptance. Innovation processes (both of the individual, social and corporate) are usually low the the ‘to do’ list unless you/we/they are faced with a problem. But once we do start looking for solutions to solve these problems, creative and innovative processes are set in motion and [...]

Library of Cyberpsycology

Filed under: Research by Digado

Trough Virtual Worlds News I was shown a really interesting website, the Nottingham Trent University publications on cyberpsycology. Their most recent report covers the phenomena of ‘Gender Swapping and Socializing in Cyberspace’. The report includes the remarkable conclusion 57% out of 119 gamers included in the research indicated to choose an avatar of the opposite [...]