5 Problems become VW Opportunities

Filed under: Digital Adoption, Research by Digado

In an earlier article I stated how problems push acceptance. Innovation processes (both of the individual, social and corporate) are usually low the the ‘to do’ list unless you/we/they are faced with a problem. But once we do start looking for solutions to solve these problems, creative and innovative processes are set in motion and [...]

Immersionism and Augmentation

Filed under: Digital Adoption, Research by Digado

This Friday I ‘lurked’ at Orange Island - the big debate of Augmentism Versus Immersion. Though the discussion itself was largely inconclusive it, raised a number of questions I’ve been running into over the course of the Usability Versus Immersion debate as well. The Immersionists were given voice by blogger Gwyneth Llewellyn and Extropia Core [...]

Virtual Reality is Real Reality

Filed under: Digital Adoption by Digado

Virtual culture, future and business blogger Wayne Porter pointed me to the presentation of internationally celebrated inventor and futurist Ray Kurzweil at the Game Developers Conference. He tells us (as I’ve said before in 2 earlier postings how games show Virtual Worlds the way): “The games industry fits in well with the acceleration of [...]

A 3D struggle: Immersion vs Usability

Filed under: Digital Adoption, Research by Digado

Linden Labs recent release of their new client ‘Dazzle‘ (or see Rheta’s excellent photo review here) reminded me of an old debate I still frequently have with a friend who’s more into games (World of Warcraft and Counterstrike). when I showed him Second Life he was surprised how anyone would be able to ‘immerse’ themselves [...]

Real Life connections in Second Life?

Filed under: Digital Adoption by Digado

Just now I stumbled upon ‘Linden Lab thinks about RL/SL friends matching‘ over on the mrtopf.de blog, discussing an interesting proposal by Linden Labs (Second Life) VP Marketing & Community Developer Robin Linden:
“Yesterday at Robin Linden’s office hour she asked at some point if we are ok with the following idea: On signup to Second [...]

On Myths, Lies and Fairytales

Filed under: Digital Adoption by Digado

‘Myth busted!‘ as Gwyneth Llewelyn puts it. A report of John Urpeth of the British ‘Creative Agency’ Proximity London claims to have debunked several statements and perceptions as they are often found in ‘mainstream media’ on Virtual Worlds. Gwyneth found it remarkable these rapports never seem to hit mainstream media. I was less surprised and [...]

The Gamer Disposition

Filed under: Digital Adoption by Digado

In and earlier article I mentioned the 7 things marketers could learn from online games, and IBM published a report on how games can teach important leadership skills of the future. Now John Seely Brown, a scholar at the University of South Carolina and Douglas Thomas, an associate professor at USC’s Annenberg School for Communication [...]

China dreams of World Domination

Filed under: Digital Adoption by Digado

Believe it or not, this is the official website of the largest metaverse project currently being developed. China’s Virtual Economy District which will be an ‘aggressive’ attack on retail everywhere. Ever since October 2007 rumours and facts about the ‘CVD’ have been surfacing in the media. The virtual district is said to be an 80-square-kilometre [...]