From top-left to bottom right: Crowdmining, e-Learning, Content Development, (Social) Networking, (Adult) Entertainment, Avatarising/Real World Branding, In-world Economy, 3D Platform Applications, Art & Expression, Branded Worlds (Consumer engagement/Preferred Advertising), Experimenting (Fast Prototyping, Simulation and Scientific Research), RL Cost Reductions/Communication Efficiency, Gaming, Market Research (Polls), User Facilitation (Services for the users of the metaverse). Suggestions are most welcome!
























links for 2008-02-21 | Technovia said on February 21st
[...] 15 Applications of the Metaverse | Digado (tags: application Marketing research secondlife virtualworlds) [...]